Celestium News

Welcome to the official news/blog website for all things Celestium related. Get updates on our latest projects, change logs for products, and more.

Hyp3rworks Rebranding

We’re rebranding! After careful consideration, we (formerly Hyp3rworks) as a team believe that rebranding is the next step in making things awesome. That is why we are proud to announce our rebrand from Hyp3rworks Software to Celestium Software, and to celebrate, a new website! (woo hoo!) We think this new name correctly aligns with the names of our products, and our general branding scheme. We also think it will let us take on a new identity, shifting away from our past, and leaving behind our former activities (hint hint, those who know our work from the cheating community will understand). ...

March 13, 2026 · 1 min · 203 words · The Celestium Team

Lunaris 1.1.1

[1.1.1] - 2026-01-19 (dev: 2025-11-07) Added Added buffers to compiler optimization Added vectors to compiler optimization Added metamethods to compiler optimization Changed Updated runtime decryptor to be more efficent Updated anti-tampering measures Fixed Fixed a decryption key leak bug

January 19, 2026 · 1 min · 39 words · The Celestium Team

Lunaris 1.0.1

[1.0.1] - 2025-11-06 (dev: 2025-10-30) Added Added support for base666 mappings, and LSM mappings to the encoder. Changed Updated lexer to detect special whitespace characters. Fixed Fixed bytecode generation errors when compiling certain scripts over 2000 characters.

November 6, 2025 · 1 min · 37 words · The Celestium Team